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Golf Clash Wind Guide Without Endless Charts

golf clash wind guide

Golf Clash could be so easy… if there wouldn’t be the wind messing with our hits.

If you can’t deal with the wind properly in Golf Clash, you have almost no chance of winning.

Shouldn’t be a problem right? There are dozens of endless wind charts and guides out there explaining it to you.

And exactly that is the problem – when you’re playing Golf Clash you don’t want to mess with endless lists, charts and whatsoever

That’s why I worked on a more simple way how you can deal with the wind without guessing and without having half a library with you ⛳️

In this guide I will teach you everything you need to know about wind in Golf Clash and how to adjust properly (plus how accuracy and other stats are part of this) and in the end I will forge that knowledge into a simple formula that will let you play Golf Clash without a sheet next to your display!

Golf Clash Wind Charts & How Wind Works

First of all, let me show you the theoretical stuff so you understand how wind works in Golf Clash.

How wind works in Golf Clash

Wind will randomly spawn at any turn and there’s no fixed pattern, so you will need to learn to adjust to the wind.

The wind itself will direct the ball away from the set position depending on the wind, the number of bounces and how hard the wind is… just like in reality 😛

How to adjust

So what you need to do in order to counter the wind is moving your landing point in the opposite direction of the win and the wind will direct the ball to the point you want it to land.

You’re basically saying to the wind “no no I don’t want to land the ball at point A, I want it to land at point B” but secretly you want it to land at point A ????

So the easiest way to do it is by spinning the view so the wind points straight up north, this will help you direct in the correct direction without guessing.

golf clash wind chart how to use it
How to use it: (A) is my desired landing point and with the wind adjustment I need to move it to (B)

Looking at the image above here’s what you normally would do:

  • You want to land the ball at point A
  • You spin the camera view so the wind faces straight north (makes adjusting easier)
  • Then you check your club and a wind chart to find out how much you need to adjust
  • Now you move your landing point to point B

Wow…. that’s a lot of work and you need to repeat that all the time?! ????

The only reason why you need wind charts is because you need to know how far you will need to adjust.

golf clash wind chart

That’s what the wind charts will tell you, nothing more. You need to look up the club you use and the wind you have and they will tell you a number between 1-5. This number interprets into the rings you see, each ring is one number.

If you see the number 1.5, you need to move to the middle of the orange ring, if you see 3, it’s the outside line of the blue circle and so on…

Why I don’t like Wind Charts in Golf Clash

Ok, the headline might give a wrong impression, I DO have a lot of respect for the people who took the time and effort to get the wind charts together in hundreds of hours of trying!

They basically will show you how much you need to adjust for the wind in Golf Clash.

Here’s how such a wind chart looks like:

full wind chart in golf clash


I just don’t like checking these charts all the time, this makes me enjoy the game a lot less…

… and if I don’t check them I will miss the spot too many times and lose (still not enjoying)

So that’s why I was just trying to put all of these numbers into an easy formula (or rather said, rule of thumb).

Golf Clash Wind Chart That Is Actually No Wind Chart

So how do I dare saying that I have a simpler way when all these people out there have been putting so much effort into their wind charts?

I notices one thing when putting all the values in connection – they don’t depend on the club, they depend on the accuracy of the club.

So you don’t need to have it that difficult, you just need to know the accuracy of your current club (which is not that difficult).

Now you will need to check this chart here one time:

easy wind chart guide in golf clash


So, let’s say you have a club with the accuracy of 20 selected, each ring values 2.6. This is how much wind a full ring compensates. If now the wind would be 2.6, you need to move a full ring. If the wind would be 3.9, you move one and a half ring etc.

Sounds a little complicated at first, but it’s easier than you think, especially as the amount is linear with every 10 points of accuracy is worth 0.2 wind per ring.

This is the only value you need to remember and you can easily calculate it within a few seconds and don’t need any wind chart anymore!

I’m also sure this is how wind is implemented in the game 🙂

Please keep in mind two more things when you use this:

  1. You need to land a perfect hit for 100% to make the adjustment take effect – If you miss the strike a little bit your ball will land somewhere else.
  2. When the wind is higher than 7 you should give your ball a little curl in the opposite direction of the wind – this will help especially if your ball will bounce a couple of times.

Is this helpful? Is this non-sense? Do you have questions?

Just drop a comment below 🙂


Leave a Reply
  1. So one thing that you are not taking into account is these figures are only accurate if you are using the medium distance or close to of your club. If your only using 70 percent of the the clubs range it throws everything off. Also I can’t download or see your chart.

  2. Sure those numbers are right?? E. G Bb7 is 76 accuracy which should be 1.65 per ring….. Your chart suggests its only 1.48 per ring???

  3. Very interesting article. Saying it’s like poker is the best analogy. It’s exactly the same. Moving up to a higher level, then back down if you lose too many coins. Coins are precious!

  4. Your ring values are upside down. Accuracy 20, 1 ring = 2.6. If wind is 3.9 you move 1.5 rings. BUT, if accuracy is 80, 1 ring = 1.4. So same wind 3.9 you have to move 3.9 divided by 1.4 = nearly 3 rings. So, for the same wind of 3.9 a good accurate club has to move nearly 3 rings and a bad accuracy of 20 only moves 1.5 rings ! This I can’t understand. If the club is good and accurate it should have to move less not more, surely ? Are my calculations wrong ? Help !!!!!!!!!!!!! Thanks a lot.

  5. i guess im not getting it. for every 10 points of accuracy you have 0.2 wind per ring? so 100/10*0.2???
    should be 2 per ring but the chart says 1 per ring im confused.

  6. okay so starting with 100 percent every ring is 1 and as you lose accuracy the number goes up. for every 10 points of accuracy you lose the number of wind increases 0.2
    i must be drunk, i cant come up with the math equation right now. but i think i understand now

  7. this is wrong. it’s every 5 points of accuracy = .2 wind per ring. a sniper or QB with 100% is 1 mph per ring. the equation is simple. 100/(club accuracy)= wind per ring. NOTE: this is MAX distance for the club. if you are hitting short of the max distance, slight adjustments can be made with spin or subtle ring adjustment.

  8. Well, you sort of tricked me with this one. Got me to read through the entire thing just to reach a conclusion that simply explains the very first fundamental that should be understood when creating a wind chart. I am one of those geeks that has come up with a real formula for calculating variance and distributing it amongst the rings. Because you will notice, that it is not just accuracy that matters in your wind distribution… That is only the case when the club is stretched to its (Max) and you are assuming you are constantly using the same ball; not to mention including elevation.
    I have developed an excel spreadsheet that took me about 30 hours of tube algebra classes, and countless hours of excel tutorials to create.
    I would love to write an article for this site. I am just not sure how to go about doing that. I have already started to work on a game guide, just to spread amongst my absolutely amazing band of international brothers from other mother’s golf clan, “School of Rock”. I am no GC Tommy when it comes to implementation, but when it comes to a fictitious head of research and development, I’m all over it.


  9. PLEASE!
    How can I get a copy of your Wind Chart?
    Basic, simple, perfect!
    I know my clubs relatively well, but calculating wind in my head is just too much to always get it right.
    Accuracy, Wind, Adjust, Shoot.
    I time out WAY too often trying to get perfect adjustment.
    Please send me a copy, so I can save it to my device.
    If I share w/ my clan, I promise to give you ALL the credit!
    Thank you in advance! Best tool I’ve seen so far.

  10. So… Let’ see if I really understood…
    If I have a club with accuracy of 0 and the wind is 6.0 then I must move 2 full rings (since the Wind/Ring is 3.0). However, if I have a club of accuracy 100 and the wind is 6.0 I must move 6(!) full rings. Is that correct?
    Sounds strange… A more accurate club must be moved more than a less one?

  11. What confuses me is what happens when the wind is comig the opposite direction? Is it…left to right wind, i move target counter clockwise to point north,then push target left to ring adjustment and a right to left wind…turn target clockwise to north and oull the target from ring to target center? Does any of that make any sense to you?lol

    • It doesn’t matter if you turn the screen where the wind is going north or south, as long as you can move your target straight up or straight down. You turn the screen so you don’t have to move the target diagonally.

  12. I’m not understanding this. My Sniper-10 and Nirvana-7 both have 100% accuracy, but they require different wind adjustments. The Sniper is of course 1 ring per mph of wind, but for the Nirvana every ring is worth 1.4 mph of wind – at the full range of each club. What am I missing?

  13. Hello Golf Clash Boss,

    I have read your entire post and think OMG finally wind chart that makes sense.
    EXCEPT for how you get your answer to the calculation of 10 point of accuracy is .2 wind per ring.

    The chart shows accuracy 20 points and the wind adjustment is 2.6 per ring

    Why is it not just 2 per ring
    Since .2 X 20 = 2

    I am confused on this can you please explain.

    I am so excited to implement this in my game and become awesome at this game

    Oh also I have tried to get that chart but for some reEason I can’t is there any way you can email me a pdf copy.

    I can’t wait to hear your reply.

    Thank you for posting this so very awesome 😀~ Debbie

    • @ Debbie Crawford :
      The starting point is not 0 mph per ring, that is the catch.
      For 0% accuracy we have 3 mph per ring.
      For 100% accuracy we have 1 mph per ring.
      So by the given formula, for 20% accuracy you _subtract_ 2 x 0.2 from the 0% value, giving 2.6.

      Personally I think the given formula, though correct, is a pretty convoluted explanation.
      Given the end points of the linear scale, the more mathematical approach is
      mph_per_ring = 3 – (accuracy / 50)

      Using these raw values is good starting point 🙂 and you _can_ use them for wind adjustment.
      However for higher tours with more wind, to get the best results, you first need to adjust the raw wind value before looking up or calculating the number of rings.
      There is ball power %, club distance % of range, and elevation change % (guesstimate).
      I’m still working on all those factors, gradually getting better at it.

      Good luck!

  14. How does the power of the ball fit in. When using apps like notebook or clash caddie, the power of the ball affects the number of rings. How do you compensate with your system? Thanks

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