Quite frequently you will see new tournaments showing up in Golf Clash and they do give you the option to win great prizes and new banners for your profile.
An important part of each single tournament is preparation so I will always update this page here with the next upcoming tournament as well as tips to the included courses and how to play them best.
Win The Tournament!
See here my full tournament guide that should help you getting further.
Coastal Classic Tournament (August 19th, 2019)
The next upcoming tournament will be the Coastal Classic Tournament:
This tournament will be a mix of holes from Porthello Cove and The Oasis – so if you have the bankroll you can practice them in Tour 10 (The Oasis) and Tour 12 (Porthello Cove). If not, here are the best way to play each of the holes during the Coastal Classic Tournament:
Hole 1 – The first hole is pretty straightforward to play and there’s no reason to pick any other line than the left side. if you play the right side you could get closer to the green for an easier second hit but probably don’t have enough backspin for an albatross so rather take the left line and get close to the pin in two hits.
You want to slightly curl or overpower depending on the wind and make it bounce in front of the rough at the end of the fairway with some good topspin to get as close to the end of the fairway island as possible. There’s some elevation so no problem if you come in a little bit sharp.
The second hit will bounce right in front of the bunker and get as close to the pin as possible without any fancy gameplay except adjusting to the wind.
Use a ball with good power and Extra Mile/Big Dawg for Rookie and any better wood for the higher divisions (you want that accuracy in your second hit, that’s what the secret about this hole in Coastal Classic Torunament is all about)
Hole 2 – you really need some good distance here so use the Quarterback or the Extra Mile for your drive. Here you will also need a ball with sidespin and good topspin, especially appraoching the pin is a lot easier if you have sidespin.
So, for the drive you want to add frontspin to get to the end of the fairway on the left island as much as possible. If there’s headwind in the tournament setup you will need to overpower your shot a little bit and bounce it over the bunker.
For your second hit you can now directly go for the pin by letting the ball bounce before and left of the bunker and add max sidespin to change the direction and head for the pin – also here, you want to overpower a little bit to adjust for the elevation of the green and add some backspin to not go too far or come in too fast.
Hole 3 – for this hole you should not plan with a hole-in-one and rather play your secure birdie. There’s a lot of downward elevation so you need to play this hole carefully and always aim for the last isle directly. Best club to use in the Coastal Classic Tournament for this hole will be the Guardian or any other club with high backspin plus a ball with good backspin as well to slow it down in time.
Depending on the tee you’re starting you should overadjust your shot with 30-50% to make it far enough and add all the backspin you have and bounce it on the rough to slow down additionally – this should land you on the green and give you a secure birdie while others will mess up here in the tournament. You can also add some curl to the left so you get a nicer bathing on the green.
Hole 4 – use the Quarterback, big Topper or Apocalypse for this hole and if there’s no strong tailwind you need to pick the left or right lane to play.
I personally use the line that will give me a straight headwind or tailwind for the second hit in the Coastal Classic Tournament. Playing the first hit will be adding backspin and trying to get as far on the fairway as possible and then aim for the pin in the second hit with enough backspin to stop on the green – I normally bounce it on the rough to slow the ball down enough.
With strong tailwind you can use max curl to the left to bounce at the end of the fairway and use all the frontspin you have to directly head for the green. No need to overpower your shot.
Hole 5 – use the Backbone (Rookie) or Sniper in this hole.
You have two options to play this, one is making a bounce on the rough and approach the green directly and the other is bouncing over the fairway with curl.
I’d recommend you in this torunament to go for the rough bounce unless there’s strong wind from the left (you might end in the trees) or you don’t have a lot of sidespin and backspin (Rookie). Just bounce the ball ont eh rough and add all the sidespin you have to go for a hole-in-one.
Alternatively you can curl to the left and bounce on the fairway and approach the green from there. This is a more secure way to play this hole but in tournament situations you really want to try the direct bounce on the rough and approach directly.
Hole 6 – If you have a club with at least 225 yards distance and a Power III ball you can approach the left line that has a way higher chance to birdie or albatross in this tournament. If there’s headwind or you don’t have the distance you need to use the left line.
For the right line you need to double-bounce the ball to get to the end of the fairway so use all the topspin you have, otherwise you will have a really tough second hit.
The green slopes downwards from your side so try to land it on the rough so it will slowly roll down.
For the left line you will need to get as far on the fairway as possible so use as much topsin as you have and also overpower your shot when there’s headwind. The second hit will go uphill so take all the power you have and bounce it on the rough and use topspin as well, you won’t come in too fast so the elevation can’t slow you down – coming short is here a lot worst than coming in too fast if you want to get your birdie.
I recommend using Big Dawg, Sniper or Cataclysm as clubs for this hole in the Coastal Classic Tournament.
Hole 7 – Playing the blue line is the best in most cases (unless you play the higher tees or have strong tailwind. You want to bounce on the rough next to the bunker and adjust to the wind with either a little topspin or backspin.
The area is a little bit bumpy so don’t expect a hoe-in-one but a secure birdie isn’t that bad in a tournament, right? 😉
In case of the higher tees or tailwind you want to bounce once on the fairway before the green and add enough backspin to not roll over the green too fast. You can aim directly for the pin and use some curl to get a straight line after the bounce toward the pin.
As clubs I recommend you Viper, Sniper or Quarterback
Hole 8 – This one is probably the trickies hole in the whole tournament and you can play it in two different ways.
Unless you’re in Master division or you have strong straight tailwind you want to use the blue line and try to get as far on the fairway as you can so use frontspin and adjust to the wind properly to stay on the fairway. From here you have a tough second hit and should try to bounce directly on the rough right in front of the green to appraoch the pin.
For the red line you will need to overpower and max curl and use all the frontspin you have to get as far as possible on the second fairway as possible, so make sure you adjust your bounces well.
From here you want to use a club with high accurracy and directly approach the green with all the backspin you have.
I recommend you to use Thorn or Saturn as clubs for this hole.
Hole 9 – use the Big Topper, Extra Mile or Apocalypse for this hole. If you’re not in Rookie division or you don’t have headwind you can approach this hole with the right line where you curl and overpower your shot as much as you can to get as far as possible on the fairway.
From here you can directly go for the pin an dthe green by bouncing next tot he bunker on the rough to slow down and gently roll on the green.
If you’re not able to make 220+ yards, you will need to play the red line and slightly curl and overpower with strong headwind your shot to get as far as possible on the left fairway.
The second shot is quite tough to play and you also need to overadjust here – I recommend you to focus on getting the ball on the green for an eagle rather than trying to get an albatross with this line. bouncing next to the bunker with frontspin is vital here, you might also want to aim to get in the rough rather than risking to exceed the green when you don’t have the distance and you overpower it.
Good luck with this tournament, see you on the green 🙂
Great Outdoor Tournament (August 5th, 2019)
The next upcoming tournament will be the Great Outdoors Tournament, featuring a special ball and the regular schedule.
Let’s have a loot at the courses we will have in this upcoming tournament:
So, that’s Greenoch Point and Eagle Peak holes, so you can practice them in Tour 9 (Greenoch Point) and Tour 8 (Eagle Peak). If you have the bankroll I really recommend you to play some matches there to get in touch with the holes before the Qualification Round of the tournament starts on Monday.
Hole 1 – Use Backbone or Goliath and you can either play on the left side in between the trees. Try to reach as far as possible and let it bounce on the rough. You’ll need a ball with sidespin to do that. If you have a strong tailwind and lots of front spin you can also play on the right side, but you need to make sure to roll the ball far enough to pass the trees so you have an open shot for the pin. This should give you below par and a good start for this tournament.
Hole 2 – Use Backbone/Viper in Rookie or Sniper in the higher division. You can go for the save way and bounce the ball in front of the bunker and go for the green. The ground is not that even there so it’s a little random how the ball will land on the green but should give you a shot below par. You can also risk more and drive from the second tee and bounce on the left side of the bunker where the ground is more even to have the best chance for a hole-in-one.
Hole 3 – Big Dawg (Rookie) or Sniper/Cataclysm (Pro+) should be the club of your choice. The safe play would be to go right and bounce on the fairway and try to get as far as possible (further than the bunker if possible) to reach the green in your second shot. If you want to risk more you can also go right as far on the fairway as possible and then overpower your second shot with curl to reach for the green and maybe even go for the pin in the second hit to make a strong statement in the tournament early.
Hole 4 – Use Viper/Sniper in Rookie or Sniper in Pro/Expert if you got it upgraded well, otherwise Quarterback/Rock will be the clubs of your choice in Pro+. You have three options here, bounce in front or left or right of the bunker to reach for the green. In front of the bunker is the safe way to play this hole in this tournament but the rough is not even so don’t expect a chance for a hole-in-one with that line. Bouncing left or right of the bunker is better if you want to directly get a chance for the pin but you need either strong curl and sidespin (left side) or a lot of backspin (right side) to go for the pin.
Hole 5 – I’d play this hole either on the left or the right side. The left side would be my choice in case of no strong crosswinds because I can get more yards done while the right side issafer to play but is harder to reach the green in the second hit. Make sure to use backspin when reaching for the pin and you’ll be fine here. I personally love using the Thorn here, but Goliath is also nice to use in Pro/Expert+.
The middle line should be your choice only if you have very strong tailwind that will clide your curled ball long enough closer to the green.
Hole 6 – The Big Dawg will be the club of choice here for Rookie and Pro divisions, Export/Master should use Cataclysm and Sniper with higher accuracy to get this done under par.
The left side is more comfortably to play but you need a lot of topspin and overpower your shot with 50-100% (depends on the wind), if you fail that you will not have a nice tournament so make sure you’re able to get perfect shots when overpowering.
The right side is the safer option and you can then either play in between the trees in the open spot directly for the green or you curl around the last section of trees.
Hole 7 – Use a good long iron for this hole in this tournament. The left line is the standard play for this hole and that’s not different in this tournament unless you have strong headwind, then you can pick the right line.
Normally you bounce it over the bunker in the left line but it will be very hard to get a hole-in-one as the fairway os not perfectly even.
For the right line you will need a lot of backspin and also headwin to aim directly for the pin and not exceed that point and even leave the green, but no risk no gain, right? 😉
Hole 8 – This is actually a really straightforward hole and it requires a ball with good sidespin and top spin as well.
You want to bounce the ball over the bunker and add as much topspin and sidespin to the right as possible to reach the green. It’s hard to get a hole-in-one here but if you make it on the green with your drive you will be easily two below par and at a good standing in the tournament. If you have strong headwin you should play it on the right side and make it on the fairway next to the bunker and then go for the green.
Hole 9 – Normally you want to use a ball and club with a lot of topspin and bounce to the second fairway (left line). From there you have a great shot directly for the green where you can bounce on the rough right in front of the green.
The right line is only the right line to play if you have strong headwind and you won’t make it over the rough and bounce on the second fairway. Then you want to reach close to the end of the first fairway and then use curl to go around the trees and get close to the green.
Good luck with this tournament and hope you get that banner 🙂