Golf Clash Tour 5 Walkthrough (All Courses With Best Clubs)

Congratulations on reaching Tour 5 in Gold Clash! So, here’s where you will first see some solid opponents so I have written this guide to show you how to win here.

Below you will find all the courses in Tour 5 with the best ways how to play them as well as some recommendations which clubs will work best for each course.

White Cliffs Walkthrough For Tour 5

tour 5 - White Cliffs - Hole 1Hole 1 (Par 4)

Clubs To Use: Backbone or Saturn

If you have strong headwind or winds from the side the left line will be the recommended way to play this hole at Tour 5.

Use all the front spin you have and maybe even overpower your shot slightly to land in the middle of the fairway. In your second shout you can go directly for the green by either using all backspin you got (and help of the headwind) or you bounce on the rough to slow down the ball and roll on the green.

If you have good tailwind you can pick the right line and bounce right in front of the bunker with frontspin to get to the end of the fairway. From here you can use a short iron to go directly for the pin easily but use some backspin to neutralize the tailwind.

tour 5 - White Cliffs - Hole 2Hole 2 (Par 3)

Club To Use: Big Dawg

This is a little tricky but this is the best line to play this hole in Tour 5. You will need to slightly overpower your shot to bounce it on the end of the fairway and bounce over. Use all the topspin you have here to make it far enough and hopefully on the green.

You also want to curl it a little bit to the right to stay away from the bunker in the right side.

tour 5 - White Cliffs - Hole 3Hole 3 (Par 5)

Club To Use: Big Dawg

You’ll typically play this hole in the left side (except you have strong tailwind). Go as far as you can on the first fairway and then use the small island in front of the green to bounce and get as close to the green as possible. You will probably make it to the rough and have a good chance for eagle from there – you can also overpower but if you fail you might just land in water, so beeter play it safe.

In the presence of tailwind you want to try th right lande where you should get the ball as far on the island as you can so your second shot will make it to the green – overpower it if you need to in the second hit as long as you can avoid the bunker you will have a safe eagle at Tour 5.

tour 5 - White Cliffs - Hole 4Hole 4 (Par 3)

Clubs To Use: Backbone or Sniper

The best way to play this hole is to bounce at the first fairway before the water – going directly for the green is not possible because you will come in too fast and can’t stop the ball from going into the bunker!

You want to bounce it and also use a lot of topspin to make it over the island – always aim for the point next to the bunker to bounce and the ball will slow down enough before it reaches the green 🙂

tour 5 - White Cliffs - Hole 5Hole 5 (Par 5)

Club To Use: Big Dawg

Unless you have strong tailwind you want to use the blue line. You’ll need one more hit to get to the green but with higher chances to eagle than the red line offers to albatross.

Anyway, go as far on the first fairway as you can and take a clean shot with some curl to the left at your second shot to make th balll run down the fairway and not into the rough. From here you have a clean take on the green and you need to use backspin or bounce it on the rough in front of the green.

The red line is a lot more difficult to play, especially at Tour 5, but you can make it to the grren in two hits. First you need to go to the very end of the fairway so overpower although you have tailwind and even add frontspin.

From here you will need curl and overpower again and bounce the ball right next to the bunker. You play upchill so don’t add too much backspin here.

tour 5 - White Cliffs - Hole 6Hole 6 (Par 4)

Clubs To Use: Backbone or Goliath

You want to go as far on the fairway as possible and stay on it to have a chance for an eagle, so bounce next to the bunker and add frontspin (don’t use too much when you have tailwind).

From here you have a clean hit for the green and you can go directly for the pin. The green is upchill so don’t go short and you can bounce  directly on the green and add some backspin. If you don’t go directly for the green you might come short and the ball could roll back and end up in the rough.

This is the best way to play this hole at Tour 5.

tour 5 - White Cliffs - Hole 7Hole 7 (Par 3)

Clubs To Use: Sniper or Viper

There are two ways how you can play this hole at Tour 5.

If you don’t have much backspin the blue line is what you should be play – bounce the ball before the bunker and add top spin to bounce it on the rough right before the green to slow it down and maybe even go for your hole-in-one.

The red line needs more backspin but has a better chance to get you a hole-in-one at Tour 5 – you can bounce it on the rough before the green and add backspin. That’s overall easier to adjust because bouncing two times make it hard to 100% predict the ball direction (blue line).

tour 5 - White Cliffs - Hole 8Hole 8 (Par 4)

Clubs Tu Use: Viper or Sniper

The best way to play this hole at Tour 5 is the left side, unless you have strong headwind. Bounce the ball on the fairway and go to the right side island with solid frontspin to go as far to the end of the fairway as possible. From here you will go directly fot the green but don’t use too much backspin as we play uphill here and don’t want to come in short and roll back for a good chance to get an eagle.

The left line is the best way when you have strong headwind, so you use curl to the right to make the ball roll on the fairway as far as possible. For the second hit you will bounce on the rough in front of the green so don’t add any backspin, you won’t come in too fast.

tour 5 - White Cliffs - Hole 9Hole 9 (Par 5)

Clubs to use: Big Dawg

Unless you have good talwind you need to play the left line here. The trickly part on the left line – which is the normal way to play this hole at Tour 5 – is that you need to bounce over the bunker and land on the island-shaped fairway without rolling into the rough. Still, don’t be afraid to use topspin to make it over the bunker.

The right line is easier to play but you need tailwind you you will not get far enough to make it to the green in two hits. bounce at the end of the fairway and land at the end of the small fairway. From here you need to bounce over the next small fairway to directly go for the green with slightly curl to the left.