Golf Clash could be so easy… if there wouldn’t be the wind messing with our hits.
If you can’t deal with the wind properly in Golf Clash, you have almost no chance of winning.
Shouldn’t be a problem right? There are dozens of endless wind charts and guides out there explaining it to you.
And exactly that is the problem – when you’re playing Golf Clash you don’t want to mess with endless lists, charts and whatsoever
That’s why I worked on a more simple way how you can deal with the wind without guessing and without having half a library with you β³οΈ
In this guide I will teach you everything you need to know about wind in Golf Clash and how to adjust properly (plus how accuracy and other stats are part of this) and in the end I will forge that knowledge into a simple formula that will let you play Golf Clash without a sheet next to your display!
Golf Clash Wind Charts & How Wind Works
First of all, let me show you the theoretical stuff so you understand how wind works in Golf Clash.
How wind works in Golf Clash
Wind will randomly spawn at any turn and there’s no fixed pattern, so you will need to learn to adjust to the wind.
The wind itself will direct the ball away from the set position depending on the wind, the number of bounces and how hard the wind is… just like in reality π
How to adjust
So what you need to do in order to counter the wind is moving your landing point in the opposite direction of the win and the wind will direct the ball to the point you want it to land.
You’re basically saying to the wind “no no I don’t want to land the ball at point A, I want it to land at point B” but secretly you want it to land at point A ????
So the easiest way to do it is by spinning the view so the wind points straight up north, this will help you direct in the correct direction without guessing.
Looking at the image above here’s what you normally would do:
- You want to land the ball at point A
- You spin the camera view so the wind faces straight north (makes adjusting easier)
- Then you check your club and a wind chart to find out how much you need to adjust
- Now you move your landing point to point B
Wow…. that’s a lot of work and you need to repeat that all the time?! ????
The only reason why you need wind charts is because you need to know how far you will need to adjust.
That’s what the wind charts will tell you, nothing more. You need to look up the club you use and the wind you have and they will tell you a number between 1-5. This number interprets into the rings you see, each ring is one number.
If you see the number 1.5, you need to move to the middle of the orange ring, if you see 3, it’s the outside line of the blue circle and so on…
Why I don’t like Wind Charts in Golf Clash
Ok, the headline might give a wrong impression, I DO have a lot of respect for the people who took the time and effort to get the wind charts together in hundreds of hours of trying!
They basically will show you how much you need to adjust for the wind in Golf Clash.
Here’s how such a wind chart looks like:
I just don’t like checking these charts all the time, this makes me enjoy the game a lot less…
… and if I don’t check them I will miss the spot too many times and lose (still not enjoying)
So that’s why I was just trying to put all of these numbers into an easy formula (or rather said, rule of thumb).
Golf Clash Wind Chart That Is Actually No Wind Chart
So how do I dare saying that I have a simpler way when all these people out there have been putting so much effort into their wind charts?
I notices one thing when putting all the values in connection – they don’t depend on the club, they depend on the accuracy of the club.
So you don’t need to have it that difficult, you just need to know the accuracy of your current club (which is not that difficult).
Now you will need to check this chart here one time:
So, let’s say you have a club with the accuracy of 20 selected, each ring values 2.6. This is how much wind a full ring compensates. If now the wind would be 2.6, you need to move a full ring. If the wind would be 3.9, you move one and a half ring etc.
Sounds a little complicated at first, but it’s easier than you think, especially as the amount is linear with every 10 points of accuracy is worth 0.2 wind per ring.
This is the only value you need to remember and you can easily calculate it within a few seconds and don’t need any wind chart anymore!
I’m also sure this is how wind is implemented in the game π
Please keep in mind two more things when you use this:
- You need to land a perfect hit for 100% to make the adjustment take effect – If you miss the strike a little bit your ball will land somewhere else.
- When the wind is higher than 7 you should give your ball a little curl in the opposite direction of the wind – this will help especially if your ball will bounce a couple of times.
Is this helpful? Is this non-sense? Do you have questions?
Just drop a comment below π