Congratulations on reaching Tour 6 in Gold Clash! So, here’s where you will first see some solid opponents so I have written this guide to show you how to win here.
Below you will find all the courses in Tour 6 with the best ways how to play them as well as some recommendations which clubs will work best for each course.
City Park Walkthrough For Tour 6
Hole 1 (Par 3)
Clubs to use: Saturn or Backbone
Staying away from the bunker it vital here and you should use a lot of backspin to directly go for the green. Bounce it one time and make the second bounce lined to go for the pin and you can go below par with some experience.
The yellow line is the best way to play this hole at Tour 6 when you have sidespin – it’s more secure because you stay away from the bunker more securely but you very likely have no sidespin available on your ball.
In this case you rather want to use the red line and at least backspin of 4 and be aware that there will be a big bounce on the green – so backspin is your most important thing here to land it on the pin and hopefully directly into the hole.
Hole 2 (Par 4)
Club to use: Big Dawg
This hole here will punish you hard when you mess up your drive as the fair way slopes to both sides – make sure you will land the marked spots.
The red line is only if you have high power with your club, oterwise you won’t be able to reach the green but it’s easier to not miss your drive.
To reach for the pin you want to bounce your ball right in front of the bunker so the ball will bounce over it and land on the green and maybe even hole in.
Don’t use too much backspin when bouncing over the bunker in your second hit, it’s uphill and that will already take a lot of power from your shot at Tour 6.
Hole 3 (Par 5)
Clubs to use: Big Dawg or Cataclysm
If you don’t have strong tailwind, you should play this hole like that – make a drive on the fairway (white line), but do it safe. You won’t be able to make it on the green in one hit after that so don’t make any risky plays trying to jump the bunker or play extremely close to it!
Now you can make a secure hit for a good position to chip on the green in your third hit – I always depend that on the win I have, but normally I prefer doing the yellow line because the fairway is easier to land on and you can try to chip right for the pin in your third hit.
If you play the red line make sure to use plenty of backpsin in your third hit, otherwise you might exceed the green and mess up, something I see happen often at Tour 6
Hole 4 (Par 3)
Club to use: Backbone
You have two options to play this hole – the yellow line is working better if you have headwind or sidewind, the red line should be your play when there’s no exceptional wind and you need sidespin for that.
The yellow line will require a lot of backspin or you will need to watch the ball going over the green but it’s extremely hard to go directly for the pin – the secure play for this hole.
The red line is a lot easier to play at Tour 6 but you will need solid sidespin, other wise you might land in the bunker or next to the green – you want to make the ball bounce over the bunker and go directly for the pin.
Hole 5 (Par 4)
Clubs to use: Backbone, Extramile or Apocalypse
The best way to play this hole is to make your drive impact right in front of the bunker with a lot of front spin to jump over the bunker.
From here on you can use a short iron to go for the green and head directly for the pin to get a hole in with some luck.
Make sure to get as far as possible or you might have the tree on the left side right in front of you!
Hole 6 (Par 5)
Clubs to use: Big Dawg or Cataclysm
If you have sidewind you rather want to take the red line, otherwise the yellow line is better and can get you easier below par – but at Tour 6 the wind is normally not that strong.
What you want to do in this hole is to make your drive to bounce and then roll down (second arrow) – in case of the red line you will let it roll/jump down the cliff.
From here you can reach the green, the yellow line is easier because you can let it straight bounce over the bunker and go directly for the pin. If you picked the red line you should add a lot of backspin and let it bounce right next to the bunker and then put it into the hole.
Hole 7 (Par 4)
Clubs to use: Big Dawg, Sniper or Guardian
You should get to the green in 2 hits, no matter what line you play – red or yellow.
The yellow line is when you have sidewind from the left side, it will be easier to play at Tour 6 this way.
So, you’re going to bounce the ball on the fairway to either land left or right from the bunker in the middle.
After that, you will bounce over the last bunker to reach the green. If you play the red line you need to use backspin when going for the green, otherwise you might hit the ball too far and won’t be able to get under par.
Hole 8 (Par 3)
Clubs to use: Saturn or Backbone
Going directly for the green is how you play this hole at Tour 6 – but the green can be tricky.
You should use the red line when you have a club with a good backspin, otherwise, use the yellow line.
When playing the red line you will need a lot of backspin to stop the ball as early as possible, the slope on the right side of the green will then move the ball towards the pin.
The yellow line will bounce the ball over the bunker so don’t add any backspin when playing it that way and mind the slope on the gree so aim a little bit to the right side to neutralize it and go for the pin.
Hole 9 (Par 5)
Club to use: Big Dawg
There are two possible ways to play this hole, the yellow line is only possible if you use a ball with sidespin – if not, you will need to play the red line at Tour 5!
So, for the yellow line you will need to reach as close as possible to the end of the fairway, otherwise, you won’t be able to reach the green with your second hit!
The red line is a little more difficult because you need to bounce it over the first bunker, so use plenty of topspin unless you have a strong tailwind.
The second hit will be in the center between the bunker and bouncing over it to go for the pin on the green.
Juniper Point Walkthrough For Tour 6
Hole 1 (Par 4)
Clubs to use: Backbone or Goliath
There are two ways how you can play this hole in Tour 6.
If you have good tailwind, you can pick the yellow line and go directly for the green by bouncing over the river with good front spin – but take care you won’t land in the bunker!
Otherwise, the red line will be the line you should play and you will need two hits to get to the green. You also want to use some backspin when landing on the green and I always target on the left side of the green to use the slopes that will point the ball towards the pin.
Hole 2 (Par 3)
Club to use: Backbone
This is par 3 but you will see a lot of hole-in-ones here, also at Tour 6 so go for it.
The best way to play this hole here is adding topsin to your ball and aim a little bit above the pin. When you aim your first bounce make it on the outside of the gree, like shown in the image.
From here you can let it go down the slope and hopefully hit the hole-in-one 🙂
Hole 3 (Par 5)
Club to use: Big Dawg
If you want to play this hole aggressively and go for an albatross you want to pick the yellow line – but you need good power and there’s must not be any headwind! Use a lot of curl to the right and make it bounce with topspin so the ball will land next to the second bunker. From here you can go for an albatross and chip it right on the green and aim for the pin.
The red line is little more conservative and you will bounce the ball over the first bunker and make it land next to the trees. From here you will also go directly for the green and use backspin to not roll over the green and have too much speed. You can get an albatross but less likely as playing the yellow line – still you should easily stay below par.
Hole 4 (Par 3)
Clubs to use: Viper or Big Dawg
This hole looks a lot easier than it actually is, the reason is that the fairway in front of the green is very uneven so the ball can spin in any direction and you can’t predict it 100%.
At Tour 6 you either want to use the secure way (red line) or the more aggressive play (yellow line).
Using the red line you will bounce it on the fairway that is a surprise thing where the ball will head, so use backspin to make sure you definately land on the green where you can one below par.
The yellow line is better but you need to bounce it on the small point and use curl and sidespin to land it on the green and maybe even go directly for the pin. This depends also on the wind how much backspin you will need, especially when you have no headwind.
Hole 5 (Par 5)
Clubs to use: Big Topper or Big Dawg
You have two options to play this hole at Tour 6 – the red line is a little more difficult to play when you drive but will give you a better spot getting the ball on the green. If you miss the drive you’re screwed.
The yellow line is a little bit easier but will be harder to reach for the pin in the second hit.
The red line is good with sidewind or tailwind – don’t do it with headwin! Then use nice topspin and bounce it on the island, the fairway there is shaped like a bowl so the ball will stay there easily so you won’t need any backspin!
The yellow line depends on the win, especially if you have headwind and how strong it is. You will bounce it over the rough and either land it on top or to the right of the fairway and go from here for the green.
Hole 6 (Par 4)
Clubs to use: Big Topper or Quarterback
This hole here is tricky to play, mostly because of the trees that won’t make it easy to reach the green and you don’t want to end up within them.
The yellow line can get you close to the green but is only possible if you have wind from the right side that will let you go around the trees and bounce over the last bunker on the green.
The red line is the most common way to play it and you should use it especially with headwind.
Go short on the fairway to get close enough to the trees to go straight over them and bounce it on the rough in front of the green where you can get one below par. Don’t go too close on the trees or you won’t be able to over over them and you then will need to play around them and this will make you lose this hole!
Hole 7 (Par 3)
Clubs to use: Viper or Big Dawg
There’s actually only one way how you can play this hole at Tour 6 and that’s the obvious straight way.
You need to aim for the fairway right in front of the green, if you hit the rough you won’t make it on the green!
So make use of backspin right but not too much to go below par – I normally use 2 bars except I have tailwind than I will go more like 3.5 backspin to go for the pin.
This hole requires very good use of countering sidewind or you will need to chip from the rough and probably not get below par!.
Hole 8 (Par 4)
Clubs to use: Machete/Thorn/Saturn
You can really show off at this hole when playing the red line but it’s really hard – if you land it you will crush your opponent ???? That’s the red line.
You need to bounce on the fairway so the second bounce will be right in front of the bunker so you can actually land on the green in one shot. Hard but possible – at higher tours you will need to learn to play it like that so you might want to practice it now 🙂
The yellow line is the classical way to play this hole at Tour 6. Bounce it next to the bunker and use curl if you won’t have a ball with sidespin. From there you can go directly for the green with backspin. No need to bounce it over the bunker.
Hole 9 (Par 5)
Club to use: Big Dawg
This hole has two different lines to play. The red one is the normal way to play it and you can use the yellow one if you have good tailwind.
The red line requires full curl to the left so you will land right in front of the bunker where you can overpower your shot for the green. Don’t worry too much coming in fast, the green is shaped like a bowl so it’s easy to stay in there.
The yellow line will let you bounce over the center bunker and land right in the middle of it, use some backspin to no get into the bunker! From here you can comfortable go directly for the green.
Southern Pines Walkthrough For Tour 6
Hole 1 (Par 4)
Club to use: Viper or Hammerhead
If you have strong tailwind you can go for the aggressive (red) line and bounce over the lake, giving you a head start over an opponent that picks the classical (yellow) line.
You will bounce it over the lake but you need a lot of frontspin to make it that far. From there you can chip in and go directly for the pin but be aware that you need to make it otherwise you will land in the water.
The yellow line requires one more hit to make it to the green and you need to make sure that you make it past the trees, otherwise you can’t get the ball on the green, no matter how much curl you use.
I recommend using curl when you have the power and the wind so you can get a better spot to make your second hit that should always aim directly for the pin on the green, especially when your opponent picks the red line.
Hole 2 (Par 3)
Club to use: Viper or Big Dawg
Tricky to play for sure and I always prefer picking the red line here because you can get your hole-in-one here but you need good backspin, otherwise you will find yourself outside the green. Make the ball bounce over the bunker and aim for the pin on the green and adapt to the wind the right way.
The yellow line is how most players in Tour 6 play this hole, using plenty of curl and maybe even overpower the shot to bounce over the bunker and get on the green. Don’t forget to use backspin if there’s no headwind, or you might go too far.
Hole 3 (Par 4)
Club to use: Big Dawg
The yellow line is the aggresssive play and possible if you have a lot of backspin as the slope goes down towards the green, othersise you’re not able to actually land on the green and you will go too far.
Get yourself in a good position next to the bunker and then aim for the green right behind the bunker and add as much backspina s you can and aim for the pin.
The red line is little more comfortably to play, except there’s a lot of headwin – then you should use the red line.
Most players at Tour 6 will use the red line and make the ball bounce over the small canyon and then go straight for the green adding as much backspin as possible to get below par in this hole.
Make sure that you will as far as possible behind the trees in the center, othersie you will need an extra hit to reach the green because you can’t go over the trees if you’re too close. Add curl if needed.
Hole 4 (Par 5)
Club to use: Big Dawg
The yellow line is how most player at Tour 6 will play this hole and I also recommend that line to you, unless there’s a lot of tailwind and you have a ton of power in your club.
So, the yellow line… go as close to the rough as you can next to the bunker and then aim close to the second bunker with your second hit and overpower your shot to make it to the green.
If there’s a lot of tailwind and you feel confident enough yu can pick the right lane and go as close to the rough as you can to make your ball bounce to the fairway on the right. From here you will need to go over the lake but add a lot of backspin so your ball win’t end up in the bunker rather than the green.
Hole 5 (Par 5)
Club to use: Big Dawg
This is not an easy hole but you have two choices here.
The most common way to play this hole is the red line where you try to get as far on the fairway as possible and curl your second shot to go directly for the green that allows you to do it in 3 shots. Actually I recommend picking this line in Tour 6.
Alternatively you can go on the fairway to the right and then bounce over the bunker on the back of the green in the second shot. It’s a tougher shot that has higher chances to get you a hole-in within two shots but I don’t see that happen a lot in tour 6 and you risk a lot here and need a ton of backspin.
You might want to try it if you have a lot of headwind and not enough power to get to the green on the red line.
Hole 6 (Par 3)
Club to use: Big Dawg
I know it look tempting to bounce the bunker and go directly for the pin… but you won’t make it, especially not at Tour 6.
The best way to play this hole is to aim close to the rough next to the bunker and add as many sidespin and curl as you can and hope that the wind will help you to get a hole-in-one.
The green slopes down from the right side so don’t mind backspin much, you can’t go too far and maybe you’re lucky enough to go directly for the pin.
That’s your best take on this hole.
Hole 7 (Par 4)
Club to use: Big Dawg
If you have strong tailwind you want to use the red line and can make a strong drive and go as far on the fairway as possible and try hard going for the pin on the green in your second hit.
If there’s any other wind (especially sidewind or headwind) or no wind, pick the yellow line and go as far on the fairway as possible. Depending how far you made it you need to add curl or no curl in your second hit where you should be able to reach the green or maybe even be lucky aiming for the pin.
If you see your opponent starting to go the red line take a close look how far he made it, if he lands in the bunker take the yellow route and you’ll be able to win this hole.
Hole 8 (Par 5)
Club to use: Big Dawg
If you have strong tailwind you want to pick the yellow line and try to go down the fairway as much as possible and as close to the bunker as possible – this is ideal because your second hit will go for the green – make sure to add as much backspin as possible or alternatively add curl and aim short on the rough to land on the green.
The red line is for all other wind scenarios and you also want to go as far as possible ont he left wing fairway. Your second shot then should have all power possible, maybe even overpower so you can use the fairway to bounce on the green. But stay away from the bunker and be very strict about backspin – if you go too short your might end up in the bunker!
Hole 9 (Par 3)
Club to use: Viper or Quarterback
If you want to pull off a trickshot you can play the red line and go for the hero hole-in-one – but there shouldn’t be any wind if you want to use that or you might fail easily and lose directly after your first hit.
The yellow line is the standard way to play it and I don’t understand people playing it from the left side because there’s no extra value to risk the bunkers nad slopes there.
If you play the yellow line – what you normally would – you want to go as far as possible on the fairway and then go for the pin on the green in your second shot and try to get below par.