Quarterback Tournament (February 1st, 2021)
Next up is the Quarterback Tournament featuring Eagle Peak and Sunshine Glades holes:
Without wasting any more time, let’s jump right into the text guides for the Quarterback Tournament.
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Eagle Peak Hole #1 (Par 4)
Drive | 2nd Shot | |
---|---|---|
β©οΈ Spin | Max Top; Max Right | 5-7 Back |
β³οΈ Overadjust | 20% | 10% |
π Ball | Titan (Rookie), Kingmaker (Pro/Expert) | |
π Club(s) | Extra Mile (Rookie/Pro/Expert) or max distance driver | Backbone (Rookie), Sniper (Pro/Expert) |
You want to gain as much distance as possible to get far enough to not get the trees in your path for you second shot by using all you have here. You could potentially overpower the drive and it’s not too risky as the bunker and rough is pretty far away so even not hitting perfect is okay to do.
Make sure to mind the extra wind adjustment for playing massively downhill!
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The main problem with the second shot where you can directly approach the pin is that you need to slow down your ball enough to not come in too hot here. Use a club that has at least 5 bars of backspin and you can bounce on the fairway spot right in front of the pin and have a nice chance to get the eagle here in the first hole of the Quarterback Tournament.
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Eagle Peak Hole #2 (Par 3)
Drive | ||
---|---|---|
β©οΈ Spin | 1-2 Top (Tailwind); 3 Top (Headwind) | |
β³οΈ Overadjust | 30 % | |
π Ball | Marlin (Rookie); Kingmaker (Pro/Expert) | |
π Club(s) | Viper, Backbone (Rookie/Pro) | Sniper (Pro/Expert) |
Not that hard hole here to start the Quarterback Tournament and the only hard thing is to do the extra adjustment right for playing that much downhill.
The fairway here is quite bumpy so when aiming you want to have the second bounce on the fairway right in front of the fringe and aim directly to the hole.
There’s no sidespin needed here and you can play ahead with only adjusting topspin with the wind (see table above).
Sunshine Glades – Hole #3 (Par 5)
Drive | 2nd Shot | |
---|---|---|
β©οΈ Spin | 3-5 Top; max Left | no spin |
β³οΈ Overadjust | 10 % | 0% |
π Ball | Marlin, Quasar | |
π Club(s) | Quarterback | Viper, Saturn or Thorn |
Alright, this hole is very easy for a Par 5 and a birdie is something you really have to get here, actually everything below eagle is bad.
Place the aiming point so the white ring touches the rough line and add some curl to the left in case you don’t have more than 3 bars of sidespin available. Only a little will do, you just want to get a better point for your second shot.
The second shot is now pretty easy and you will have a nice chance getting an albatross.
You do not need to add any spin at all, only a clean shot bouncing the ball directly over the bushes on the green where you can directly approach the pin.
If you have a strong tailwind you might want to add like 1 bar of backspin but normally you don’t need to do that.
Sunshine Glades – Hole #4 (Par 3)
Drive | ||
---|---|---|
β©οΈ Spin | 1 Bar Top | |
β³οΈ Overadjust | 10 % | |
π Ball | Power II or Power III | |
π Club(s) | Goliath (Rookie); Sniper (Pro/Expert) |
Aim for the spot shown in the image so the red ring touches the rough, that’s the spot you want to go for.
Now the tricky part is actually only adjusting the wind right with the extra adjustment for playing downhill (10%) and after that the ball will come in right in terms of speed and direction.
The problem with the adjustment is that if you get it wrong the ball will miss the pin slightly so evaluating this 10% extra is your challenge with this hole.
Eagle Peak Hole #5 (Par 5)
Drive | 2nd Shot | |
---|---|---|
β©οΈ Spin | Max Top; 2 Right | Max Back |
β³οΈ Overadjust | 0% | 10% |
π Ball | Marlin, Quasar (Rookie/Pro); Kingmaker (Pro/Expert) | |
π Club(s) | Extra Mile, Big Topper (Rookie/Pro); Thor’s Hammer (Expert) – the driver with the biggest distance | Guardian, Sniper |
You want to get as much distance here in your drive as possible without overpowering the shot. Take the driver with the biggest distance for the drive as well as a ball that has some extra Power.
Then also add all the topspin you can and 1-2 bars of sidespin to the right to stay in the center of the fairway after bouncing over the rough strip as you can see in the image. The ball will roll down anyway so this little sidespin to the right will balance the landing position a little bit better.
No need to over adjust or anything other fancy, just a clean drive.
For the second shot you can approach the green directly and even the pin, but you need a club with high backspin and also good distance to make the ball stay on the green with that much distance you’re playing your second shot.
Now you have a great chance for the eagle here and might even get the albatross.
Eagle Peak Hole #6 (Par 4)
Drive | 2nd Shot | |
---|---|---|
β©οΈ Spin | Max Top; Max Left; 50% Curl Left | |
β³οΈ Overadjust | 0% | 30% (if you don’t go for green in your drive) |
π Ball | Titan (Rookie), Kingmaker/Berserker Pro/Expert) | |
π Club(s) | Extra Mile (Rookie) | Apocalypse (Pro/Expert) |
This is a Par 4 hole where you can go straight for the green in your drive in the Quarterback Tournament! Use the driver that gives you the most distance.
You should always try to go for green here because there’s no position where you can lay up the ball with your drive that let you play the second shot comfortably to approach the pin.
Use a Power III ball and use all the topspin and sidespin to the left you have and you don’t need to overpower here massively, you only need to reach the part of the fairway that slopes down and it will take you right in front of the green.
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Sunshine Glades – Hole #7 (Par 3)
Drive | ||
---|---|---|
β©οΈ Spin | 2 Back; max Right | |
β³οΈ Overadjust | 20 % | |
π Ball | Katana or Quasar | |
π Club(s) | Viper/Sniper (Rookie & Pro) | Quarterback (Expert & Master) |
This is one of the easier holes in the Quarterback Tournament and you can get a decent chance for an hole-in-one here.
You want to aim your shot at a point where your second bounce will be in the middle of the fringe. This requires to do proper wind adjustment so do mind the 20% extra adjustment for playing downhill!
If you don’t have a lot of sidespin to the right you might also need to add some curl to the right to get the ball into the right direction after the first bounce.
Sunshine Glades – Hole #8 (Par 4)
Drive | 2nd Shot | |
---|---|---|
β©οΈ Spin | 4-5 Top; max Left + medium curl | max Back |
β³οΈ Overadjust | 10 % | 0% |
π Ball | Marlin, Quasar | |
π Club(s) | Extra Mile | Thorn or Saturn |
Some players tend to go via the small island on the right but the best way to play this hole will be bouncing over the left fairway and get as far there as possible by using spin and some curl to the left. The small island on the right is pretty inconsistent so the risk is not worth it.
Normally you don’t have the sidespin to avoid the bunker so add some nice amount of curl to your shot to make sure to pass that bunker while having the distance to get in a good position for your second shot!
From there you will have a nice open hit towards the green and if you have The Thorn you can also play on the green directly with loads of backspin.
This Par 4 is a nice way to get an eagle in the Quarterback Tournament as long as you can do a clean drive and stay away from the bunker.
Eagle Peak – Hole #9 (Par 5)
Drive | 2nd Shot | |
---|---|---|
β©οΈ Spin | 6 Top | |
β³οΈ Overadjust | 20 % | 10% |
π Ball | Titan (Rookie), Titan/Kingmaker (Pro/Expert) | |
π Club(s) | Big Dawg/Sniper (Rookie), Big Dawg/Cataclysm/Sniper (Pro/Expert) |
There are two possible ways to approach this hole in the Quarterback Tournament, no matter what division. It all depends on the wind.
Tailwind or moderate wind from left side (Blue Line): You need to bounce over the rough to the left fairway section so give your ball all the topspin you have (use the Extra Mile) and overpower as much as you feel you can handle. The further you get the better your approach for the pin will be! In your second shot, you need to do a rough bounce or you will come in way too hot so aim for the pin and give about 2+ bars of topspin to have enough speed when rolling the fairway after bouncing the rough.
Headwind/Strong Wind From Left (Red Line): With these winds, it’s impossible to play the left side and you need to aim towards the right side and get as far here as well by using all the sidespin, topspin and some curl as well. From here you can also do a rough bounce through the trees, but be careful to find a spot where your ball won’t hit the trees.
If you want to check out a text guide for an older tournament you can see them here on the second page: