Touchdown Tournament (February 3rd, 2020)
Incoming right for the Superbowl we approach the Touchdown Tournament in Golf Clash
You can practice the Sunshine Glades holes in Tour 5 (Rookie) and Tour 7 (Pro / Expert) – for Master playing from the back tee you have to enter the tournament “blind” because there’s no way to practice from the back tee before the Touchdown Tournament starts.
If you find the holes familiar that’s because they are the same as we saw them in the Monster Marsh Tournament back in October, simply being less “spooky” – I have used my old images here so don’t get confused by that!
But let’s start with the text guides for each hole now.
Sunshine Glades – Hole #1 (Par 4)
Drive | 2nd Shot | |
---|---|---|
β©οΈ Spin | 4-5 Back; max Left + some curl | – |
β³οΈ Overadjust | 20 % | 0% |
π Ball | Titan, Kingmaker (Power III required) | |
π Club(s) | Extra Mile (Rookie/Pro); Thor’s Hammer (Expert) | any |
Here we have a tricky hole in the Touchdown Tournament because you think you can easily attempt the green in your drive. You’ll put yourself in a tough spot here and it’s absolutely okay if you can reach close to the green and take it from there with a wedge in your second shot.
So, bouncing over that bunker is mandatory in my opinion and you should also add some nice backspin when doing that so you will get as close to the pin as possible paired with max sidespin to the left.
I also recommend you to use a Power III ball to get the distance right to prevent using overpower and bounce with the backspin without taking any high risk.
Don’t mess around with curl here, you risk landing inside the bunker and bouncing over it, even when you end up on the fairway next to the green, will give you a nice eagle or secure birdie in the Touchdown Tournament. Use only a little curl!
Sunshine Glades – Hole #2 (Par 3)
Drive | ||
---|---|---|
β©οΈ Spin | 2 Top max Left | |
β³οΈ Overadjust | 10 % | |
π Ball | Quasar, Titan & anything with sidespin | |
π Club(s) | Goliath (Rookie); Sniper (Pro/Expert) |
This is an excellent hole to that gives you the highest chance to do a hole-in-one!
No matter what division you’re playing the Touchdown Tournament in, the best way to approach here will always be to do a rough bump. You could technically bump it on the fairway and use enough backspin but it’s bumpy there and you might come in too hot and need to use curl.
By doing the rough bump you should place the blue ring like shown in the image above and take the adjustments I have in the table above.
Sunshine Glades – Hole #3 (Par 5)
Drive | 2nd Shot | |
---|---|---|
β©οΈ Spin | 3 Top; max Right + some curl right | 2 Back, max Left |
β³οΈ Overadjust | 10 % | 0% |
π Ball | Marlin, Quasar (Power II or III) | |
π Club(s) | Quarterback | Sniper or Viper |
At this hole the drive will make it or break it. I recommend to ignore the left side completely and focus on bouncing the ball over the water on the second fairway and get there as much to the end and right as possible. Position the blue ring at the rough like shown in the image, that’s the best spot for the drive.
You need a Power II or better a Power III ball here and use max sidespin to the right as well. Depending on the wind you will also need to overpower you shot slightly. You will see players that try to land directly on the second island but this will not work and is a high-risk play – rather focus on wind adjustment.
For your second shot you can approach the pin directly by bouncing on the fairway in front of the green. The green slopes down a little bit so aim about 1-2 rings ro the right of the pin to get your ball as close to it as possible and also for a decent chance to get an albatross here in the Touchdown Tournament.
Sunshine Glades – Hole #4 (Par 4)
Drive | 2nd Shot | |
---|---|---|
β©οΈ Spin | 4-5 Top; max Left + medium curl | max Back |
β³οΈ Overadjust | 10 % | 0% |
π Ball | Marlin, Quasar | |
π Club(s) | Extra Mile | Thorn or Saturn |
Some players tend to go via the small island on the right but the best way to play this hole will be bouncing over the left fairway and get as far there as possible by using spin and some curl to the left. The small island on the right is pretty inconsistent so the risk is not worth it.
Normally you don’t have the sidespin to avoid the bunker so add some nice amount of curl to your shot to make sure to pass that bunker while having the distance to get in a good position for your second shot!
From there you will have a nice open hit towards the green and if you have The Thorn you can also play on the green directly with loads of backspin.
This Par 4 is a nice way to get an eagle in the Touchdown Tournament as long as you can do a clean drive and stay away from the bunker.
Sunshine Glades – Hole #5 (Par 3)
Drive | ||
---|---|---|
β©οΈ Spin | 2 Back; max Right | |
β³οΈ Overadjust | 20 % | |
π Ball | Katana or Quasar | |
π Club(s) | Viper/Sniper (Rookie & Pro) | Quarterback (Expert & Master) |
This is one of the easier holes in the Touchdown Tournament and you can get a decent chance for an hole-in-one here.
You want to aim your shot at a point where your second bounce will be in the middle of the fringe. This requires to do proper wind adjustment so do mind the 20% extra adjustment for playing downhill!
If you don’t have a lot of sidespin to the right you might also need to add some curl to the right to get the ball into the right direction after the first bounce.
Sunshine Glades – Hole #6 (Par 5)
Drive | 2nd Shot | |
---|---|---|
β©οΈ Spin | 3-5 Top; max Left | no spin |
β³οΈ Overadjust | 10 % | 0% |
π Ball | Marlin, Quasar | |
π Club(s) | Quarterback | Viper, Saturn or Thorn |
Alright, this hole is very easy for a Par 5 and a birdie is something you really have to get here, actually everything below eagle is bad.
Place the aiming point so the white ring touches the rough line and add some curl to the left in case you don’t have more than 3 bars of sidespin available. Only a little will do, you just want to get a better point for your second shot.
The second shot is now pretty easy and you will have a nice chance getting an albatross.
You do not need to add any spin at all, only a clean shot bouncing the ball directly over the bushes on the green where you can directly approach the pin.
If you have a strong tailwind you might want to add like 1 bar of backspin but normally you don’t need to do that.
Sunshine Glades – Hole #7 (Par 4)
Drive | 2nd Shot | |
---|---|---|
β©οΈ Spin | 4-6 Top; max Right | max Back (Thorn) or 3 Back (Other Clubs) |
β³οΈ Overadjust | 10 % | 10% |
π Ball | Titan, Kingmaker (Power III required) | |
π Club(s) | Extra Mile or Quarterback | Saturn or Thorn |
The reason why so many people here struggle with this hole is that they make their situation harder than needed. Approaching the green in one is super risky and the best line is to play it on the left side and get a clean shot and approach the pin in your second shot for the eagle.
So, if you bounce it over the water you want to stay as much to the right side of the fairway as possible, the left side slopes down and the further you get there the less air time your ball will get and you might end up with a water hazard.
Depending on the wind you need to overpower and add also a little bit of sidespin and top spin to your ball to get as much down the fairway strip as possible with your drive.
In your second hit you can bump it on the green directly if you have the club for that (Thorn!) or your bounce it on the fringe if you have a club with 3 bars of backspin.
In the image you can see how to play it when you don’t have the Thorn.
These are the two challenges in this hole – getting the drive to bounce right to get to the fairway island and then bouncing it right so you won’t come in too hot for an eagle or the secure birdie in the Touchdown Tournament.
Sunshine Glades – Hole #8 (Par 3)
Drive | ||
---|---|---|
β©οΈ Spin | 1 Bar Top | |
β³οΈ Overadjust | 10 % | |
π Ball | Power II or Power III | |
π Club(s) | Goliath (Rookie); Sniper (Pro/Expert) |
Aim for the spot shown in the image so the red ring touches the rough, that’s the spot you want to go for.
Now the tricky part is actually only adjusting the wind right with the extra adjustment for playing downhill (10%) and after that the ball will come in right in terms of speed and direction.
The problem with the adjustment is that if you get it wrong the ball will miss the pin slightly so evaluating this 10% extra is your challenge with this hole.
Sunshine Glades – Hole #9 (Par 5)
Drive | 2nd Shot | |
---|---|---|
β©οΈ Spin | max Top & Medium Overpower | Rough Bump: 2 Top; max Right |
β³οΈ Overadjust | 10 % | 0% |
π Ball | Titan, Kingmaker (Power III required) | |
π Club(s) | Extra Mile | Big Dawg |
This one is the toughest Par 5 in the Touchdown Tournament. The left side has a more difficult drive and can only be done with tailwind but gives you an easier approach and chance for an albatross. The right side has the easier drive and is your line if there’s no tailwind but has the more difficult approach for the green.
On the left side, you want to use 5 bars of sidespin to the right for your drive and all the top spin you have. From here you can use a wood to approach the pin and I’d recommend you to aim the second bounce to be on the fairway as well and add 0.5-1 bar of backspin.
On the right line you need to avoid the bunker and try to get as far down the fairway as possible. For your second hit you should aim right in front of the trees and add all the curl you have to make it for the green. It’s harder and an albatross is almost impossible that way but you wont have any other option without tailwind in your drive.
Good luck in the Touchdown Tournament π
If you want to check out a text guide for an older tournament you can see them here on the second page: